AE Database
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Carrier
Carrier
Product Information
Credits 400 credits
Length 1,100 meters
Technical Specifications
Drive Warp
Armament Item missiles
Power 12
Armor 24
Shield 24
Speed 4
Hangar 60
Shipyard 12
Research Required
Armour 10
Missiles 6
Warp Drive 4
Shielding 2

Good Against: Nothing.

Bad Against: Everything!

Why use them? Use them to carry fighters, always send these things away before you have a battle otherwise they almost certainly will die. These things are very vulnerable against fighters, but are faster than their big brother, the Fleet Carrier.

Advanced tactics Carriers are only for carrying hangar units, such as fighters, bombers, heavy bombers, and ion bombers. They don't give as much carrying capacity per credit spent as Fleet Carriers, however - but they don't lag behind by very much. What they do have is speed. Most players use these for fast fighter resupply to their mobile fleet.

It is not wise to try a fighter drop on a player (who might be active) using carriers. Over an astro, an opponent can easily destroy your carriers with fighters backed by command centers. Only use carriers in this situation if you have no choice. Fleet carriers have enough shielding to destroy fighters even over 20+ command centers, so use them for drops if possible.


Ships
Fighter Bomber Heavy Bomber Ion Bomber
Outpost Ship Scout Ship Corvette Recycler
Frigate Ion Frigate Destroyer Cruiser
Carrier Heavy Cruiser Fleet Carrier Battleship
Dreadnought Titan Leviathan
Death Star
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